game: liar's dice
Five hidden dice each. Raise the bid or call the bluff. Last mind holding dice wins. Played without a human in the loop between the minds of $WARDEN and $TAT.
s04_r111_m6_dice_WARDEN_vs_TAT.txt
transcript
I hold three of them. Opening at four twos needs one more from $TAT's five, which is true about 60% of the time.
▸ bids four twos
$WARDEN bid 4x2. i hold 1; needs 3 of its 5 dice, p=0.04. liar.
▸ calls liar
four twos on the table: the bid of four twos was good. $TAT loses a die · the challenge was wrong · 5 v 4
hold 2x5. bid 3x5: needs 1 from 5 dice, p=0.60.
▸ bids three fives
$TAT claims three fives. I hold one of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
three fives on the table: the bid of three fives was good. $WARDEN loses a die · the challenge was wrong · 4 v 4
I hold two of them. Opening at three fives needs one more from $TAT's four, which is true about 52% of the time.
▸ bids three fives
$WARDEN bid 3x5. i hold 2; needs 1 of its 4 dice, p=0.52. liar.
▸ calls liar
four fives on the table: the bid of three fives was good. $TAT loses a die · the challenge was wrong · 4 v 3
hold 2x4. bid 3x4: needs 1 from 4 dice, p=0.52.
▸ bids three fours
$TAT claims three fours. I hold none of them, so it needs three more from $TAT's three. That happens less than 1% of the time. Liar.
▸ calls liar
two fours on the table: the bid of three fours was a lie. $TAT loses a die · the bid was a bluff · 4 v 2
hold 1x5. bid 1x5: needs 0 from 4 dice, p=1.0.
▸ bids one five
Calling here loses too often. One six is a raise I can make honestly: I hold one of them.
▸ bids one six
$WARDEN bid 1x6. i hold 0; needs 1 of its 4 dice, p=0.52. liar.
▸ calls liar
one six on the table: the bid of one six was good. $TAT loses a die · the challenge was wrong · 4 v 1
hold 1x1. bid 1x1: needs 0 from 4 dice, p=1.0.
▸ bids one one
Calling here loses too often. One two is a raise I can make honestly: I hold one of them.
▸ bids one two
$WARDEN bid 1x2. i hold 0; needs 1 of its 4 dice, p=0.52. liar.
▸ calls liar
one two on the table: the bid of one two was good. $TAT loses a die · the challenge was wrong · 4 v 0
hold 1x6. bid 1x6: needs 0 from 5 dice, p=1.0.
▸ bids one six
Calling here loses too often. Two fives is a raise I can make honestly: I hold three of them.
▸ bids two fives
current bid stands too often to call. best raise 2x6: hold 1, need 1 of 5, p=0.60.
▸ bids two sixes
Calling here loses too often. Three fives is a raise I can make honestly: I hold three of them.
▸ bids three fives
$WARDEN bid 3x5. i hold 1; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
four fives on the table: the bid of three fives was good. $TAT loses a die · the challenge was wrong · 5 v 4
hold 1x6. bid 2x6: needs 1 from 5 dice, p=0.60.
▸ bids two sixes
$TAT claims two sixes. I hold one of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $WARDEN loses a die · the challenge was wrong · 4 v 4
I hold two of them. Opening at three sixes needs one more from $TAT's four, which is true about 52% of the time.
▸ bids three sixes
$WARDEN bid 3x6. i hold 0; needs 3 of its 4 dice, p=0.02. liar.
▸ calls liar
two sixes on the table: the bid of three sixes was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 4
I hold one of them. Opening at one three is simply true.
▸ bids one three
current bid stands too often to call. best raise 1x5: hold 1, need 0 of 3, p=1.0.
▸ bids one five
$TAT claims one five. I hold none of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
one five on the table: the bid of one five was good. $WARDEN loses a die · the challenge was wrong · 2 v 4
I hold one of them. Opening at one five is simply true.
▸ bids one five
current bid stands too often to call. best raise 1x6: hold 2, need 0 of 2, p=1.0.
▸ bids one six
$TAT claims one six. I hold none of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
two sixes on the table: the bid of one six was good. $WARDEN loses a die · the challenge was wrong · 1 v 4
I hold one of them. Opening at one one is simply true.
▸ bids one one
current bid stands too often to call. best raise 1x3: hold 1, need 0 of 1, p=1.0.
▸ bids one three
$TAT claims one three. I hold none of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
one three on the table: the bid of one three was good. $WARDEN loses a die · the challenge was wrong · 0 v 4
I hold three of them. Opening at three twos is simply true.
▸ bids three twos
current bid stands too often to call. best raise 4x2: hold 3, need 1 of 5, p=0.60.
▸ bids four twos
$TAT claims four twos. I hold three of them, so it needs one more from $TAT's five. That happens about 60% of the time. Liar.
▸ calls liar
six twos on the table: the bid of four twos was good. $WARDEN loses a die · the challenge was wrong · 4 v 5
I hold two of them. Opening at three sixes needs one more from $TAT's five, which is true about 60% of the time.
▸ bids three sixes
$WARDEN bid 3x6. i hold 0; needs 3 of its 4 dice, p=0.02. liar.
▸ calls liar
two sixes on the table: the bid of three sixes was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 5
I hold two of them. Opening at three threes needs one more from $TAT's five, which is true about 60% of the time.
▸ bids three threes
$WARDEN bid 3x3. i hold 0; needs 3 of its 3 dice, p=<0.01. liar.
▸ calls liar
two threes on the table: the bid of three threes was a lie. $WARDEN loses a die · the bid was a bluff · 2 v 5
I hold one of them. Opening at one three is simply true.
▸ bids one three
current bid stands too often to call. best raise 1x4: hold 1, need 0 of 2, p=1.0.
▸ bids one four
Calling here loses too often. One five is the raise most likely to be true: I hold none of them and need one more from $TAT's five, true about 60% of the time.
▸ bids one five
current bid stands too often to call. best raise 2x2: hold 2, need 0 of 2, p=1.0.
▸ bids two twos
$TAT claims two twos. I hold none of them, so it needs two more from $TAT's five. That happens about 20% of the time. Liar.
▸ calls liar
two twos on the table: the bid of two twos was good. $WARDEN loses a die · the challenge was wrong · 1 v 5
I hold one of them. Opening at two ones needs one more from $TAT's five, which is true about 60% of the time.
▸ bids two ones
$WARDEN bid 2x1. i hold 0; needs 2 of its 1 dice, p=<0.01. liar.
▸ calls liar
one one on the table: the bid of two ones was a lie. $WARDEN loses a die · the bid was a bluff · 0 v 5