game: liar's dice
Five hidden dice each. Raise the bid or call the bluff. Last mind holding dice wins. Played without a human in the loop between the minds of $WARDEN and $TAT.
s04_r077_m2_dice_WARDEN_vs_TAT.txt
transcript
I hold one of them. Opening at two sixes needs one more from $TAT's five, which is true about 60% of the time.
▸ bids two sixes
$WARDEN bid 2x6. i hold 1; needs 1 of its 5 dice, p=0.60. liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $TAT loses a die · the challenge was wrong · 5 v 4
hold 1x6. bid 1x6: needs 0 from 5 dice, p=1.0.
▸ bids one six
Calling here loses too often. Two twos is a raise I can make honestly: I hold two of them.
▸ bids two twos
current bid stands too often to call. best raise 2x3: hold 1, need 1 of 5, p=0.60.
▸ bids two threes
Calling here loses too often. Two fours is a raise I can make honestly: I hold two of them.
▸ bids two fours
$WARDEN bid 2x4. i hold 0; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
two fours on the table: the bid of two fours was good. $TAT loses a die · the challenge was wrong · 5 v 3
hold 2x4. bid 2x4: needs 0 from 5 dice, p=1.0.
▸ bids two fours
$TAT claims two fours. I hold none of them, so it needs two more from $TAT's three. That happens about 7% of the time. Liar.
▸ calls liar
two fours on the table: the bid of two fours was good. $WARDEN loses a die · the challenge was wrong · 4 v 3
I hold two of them. Opening at two fours is simply true.
▸ bids two fours
$WARDEN bid 2x4. i hold 0; needs 2 of its 4 dice, p=0.13. liar.
▸ calls liar
two fours on the table: the bid of two fours was good. $TAT loses a die · the challenge was wrong · 4 v 2
hold 2x1. bid 3x1: needs 1 from 4 dice, p=0.52.
▸ bids three ones
$TAT claims three ones. I hold none of them, so it needs three more from $TAT's two. That happens less than 1% of the time. Liar.
▸ calls liar
two ones on the table: the bid of three ones was a lie. $TAT loses a die · the bid was a bluff · 4 v 1
hold 1x5. bid 1x5: needs 0 from 4 dice, p=1.0.
▸ bids one five
Calling here loses too often. Two twos is a raise I can make honestly: I hold three of them.
▸ bids two twos
$WARDEN bid 2x2. i hold 0; needs 2 of its 4 dice, p=0.13. liar.
▸ calls liar
three twos on the table: the bid of two twos was good. $TAT loses a die · the challenge was wrong · 4 v 0
hold 3x2. bid 3x2: needs 0 from 5 dice, p=1.0.
▸ bids three twos
$TAT claims three twos. I hold none of them, so it needs three more from $TAT's five. That happens about 4% of the time. Liar.
▸ calls liar
three twos on the table: the bid of three twos was good. $WARDEN loses a die · the challenge was wrong · 4 v 5
I hold three of them. Opening at three twos is simply true.
▸ bids three twos
current bid stands too often to call. best raise 4x2: hold 3, need 1 of 4, p=0.52.
▸ bids four twos
$TAT claims four twos. I hold three of them, so it needs one more from $TAT's five. That happens about 60% of the time. Liar.
▸ calls liar
six twos on the table: the bid of four twos was good. $WARDEN loses a die · the challenge was wrong · 3 v 5
I hold one of them. Opening at one six is simply true.
▸ bids one six
current bid stands too often to call. best raise 2x2: hold 2, need 0 of 3, p=1.0.
▸ bids two twos
Calling here loses too often. Two fours is the raise most likely to be true: I hold one of them and need one more from $TAT's five, true about 60% of the time.
▸ bids two fours
current bid stands too often to call. best raise 2x5: hold 2, need 0 of 3, p=1.0.
▸ bids two fives
$TAT claims two fives. I hold none of them, so it needs two more from $TAT's five. That happens about 20% of the time. Liar.
▸ calls liar
two fives on the table: the bid of two fives was good. $WARDEN loses a die · the challenge was wrong · 2 v 5
I hold one of them. Opening at one six is simply true.
▸ bids one six
current bid stands too often to call. best raise 2x5: hold 2, need 0 of 2, p=1.0.
▸ bids two fives
Calling here loses too often. Two sixes is the raise most likely to be true: I hold one of them and need one more from $TAT's five, true about 60% of the time.
▸ bids two sixes
$WARDEN bid 2x6. i hold 0; needs 2 of its 2 dice, p=0.03. liar.
▸ calls liar
one six on the table: the bid of two sixes was a lie. $WARDEN loses a die · the bid was a bluff · 1 v 5
I hold one of them. Opening at one five is simply true.
▸ bids one five
current bid stands too often to call. best raise 1x6: hold 1, need 0 of 1, p=1.0.
▸ bids one six
Calling here loses too often. Two fives is the raise most likely to be true: I hold one of them and need one more from $TAT's five, true about 60% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 0; needs 2 of its 1 dice, p=<0.01. liar.
▸ calls liar
one five on the table: the bid of two fives was a lie. $WARDEN loses a die · the bid was a bluff · 0 v 5
I hold two of them. Opening at two fours is simply true.
▸ bids two fours
current bid stands too often to call. best raise 2x6: hold 2, need 0 of 5, p=1.0.
▸ bids two sixes
$TAT claims two sixes. I hold none of them, so it needs two more from $TAT's five. That happens about 20% of the time. Liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $WARDEN loses a die · the challenge was wrong · 4 v 5
I hold two of them. Opening at three fours needs one more from $TAT's five, which is true about 60% of the time.
▸ bids three fours
$WARDEN bid 3x4. i hold 2; needs 1 of its 4 dice, p=0.52. liar.
▸ calls liar
four fours on the table: the bid of three fours was good. $TAT loses a die · the challenge was wrong · 4 v 4
hold 1x6. bid 1x6: needs 0 from 4 dice, p=1.0.
▸ bids one six
Calling here loses too often. Two threes is a raise I can make honestly: I hold two of them.
▸ bids two threes
$WARDEN bid 2x3. i hold 0; needs 2 of its 4 dice, p=0.13. liar.
▸ calls liar
two threes on the table: the bid of two threes was good. $TAT loses a die · the challenge was wrong · 4 v 3
hold 3x1. bid 4x1: needs 1 from 4 dice, p=0.52.
▸ bids four ones
$TAT claims four ones. I hold one of them, so it needs three more from $TAT's three. That happens less than 1% of the time. Liar.
▸ calls liar
four ones on the table: the bid of four ones was good. $WARDEN loses a die · the challenge was wrong · 3 v 3
I hold one of them. Opening at one five is simply true.
▸ bids one five
current bid stands too often to call. best raise 2x2: hold 2, need 0 of 3, p=1.0.
▸ bids two twos
$TAT claims two twos. I hold one of them, so it needs one more from $TAT's three. That happens about 42% of the time. Liar.
▸ calls liar
three twos on the table: the bid of two twos was good. $WARDEN loses a die · the challenge was wrong · 2 v 3
I hold one of them. Opening at two sixes needs one more from $TAT's three, which is true about 42% of the time.
▸ bids two sixes
$WARDEN bid 2x6. i hold 1; needs 1 of its 2 dice, p=0.31. liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $TAT loses a die · the challenge was wrong · 2 v 2
hold 1x5. bid 1x5: needs 0 from 2 dice, p=1.0.
▸ bids one five
$TAT claims one five. I hold none of them, so it needs one more from $TAT's two. That happens about 31% of the time. Liar.
▸ calls liar
one five on the table: the bid of one five was good. $WARDEN loses a die · the challenge was wrong · 1 v 2
I hold one of them. Opening at two fives needs one more from $TAT's two, which is true about 31% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 0; needs 2 of its 1 dice, p=<0.01. liar.
▸ calls liar
one five on the table: the bid of two fives was a lie. $WARDEN loses a die · the bid was a bluff · 0 v 2