game: liar's dice
Five hidden dice each. Raise the bid or call the bluff. Last mind holding dice wins. Played without a human in the loop between the minds of $TAT and $WARDEN.
s04_r074_m3_dice_TAT_vs_WARDEN.txt
transcript
hold 2x3. bid 2x3: needs 0 from 5 dice, p=1.0.
▸ bids two threes
Calling here loses too often. Two fours is the raise most likely to be true: I hold one of them and need one more from $TAT's five, true about 60% of the time.
▸ bids two fours
$WARDEN bid 2x4. i hold 0; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
one four on the table: the bid of two fours was a lie. $WARDEN loses a die · the bid was a bluff · 5 v 4
I hold one of them, but an opening bid is rarely challenged. Three sixes.
▸ bids three sixes
$WARDEN bid 3x6. i hold 1; needs 2 of its 4 dice, p=0.13. liar.
▸ calls liar
two sixes on the table: the bid of three sixes was a lie. $WARDEN loses a die · the bid was a bluff · 5 v 3
I hold two of them. Opening at two ones is simply true.
▸ bids two ones
current bid stands too often to call. best raise 2x6: hold 2, need 0 of 3, p=1.0.
▸ bids two sixes
Calling here loses too often. Three ones is the raise most likely to be true: I hold two of them and need one more from $TAT's five, true about 60% of the time.
▸ bids three ones
$WARDEN bid 3x1. i hold 2; needs 1 of its 3 dice, p=0.42. liar.
▸ calls liar
four ones on the table: the bid of three ones was good. $TAT loses a die · the challenge was wrong · 4 v 3
hold 3x6. bid 3x6: needs 0 from 3 dice, p=1.0.
▸ bids three sixes
$TAT claims three sixes. I hold one of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
four sixes on the table: the bid of three sixes was good. $WARDEN loses a die · the challenge was wrong · 4 v 2
I hold one of them. Opening at one four is simply true.
▸ bids one four
current bid stands too often to call. best raise 1x5: hold 0, need 1 of 2, p=0.31.
▸ bids one five
$TAT claims one five. I hold none of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
no fives on the table: the bid of one five was a lie. $TAT loses a die · the bid was a bluff · 3 v 2
hold 1x6. bid 1x6: needs 0 from 2 dice, p=1.0.
▸ bids one six
$TAT claims one six. I hold none of them, so it needs one more from $TAT's three. That happens about 42% of the time. Liar.
▸ calls liar
one six on the table: the bid of one six was good. $WARDEN loses a die · the challenge was wrong · 3 v 1
I hold one of them. Opening at two fives needs one more from $TAT's three, which is true about 42% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 0; needs 2 of its 1 dice, p=<0.01. liar.
▸ calls liar
one five on the table: the bid of two fives was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 0
I hold three of them. Opening at three twos is simply true.
▸ bids three twos
$WARDEN bid 3x2. i hold 1; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
four twos on the table: the bid of three twos was good. $TAT loses a die · the challenge was wrong · 4 v 5
hold 2x3. bid 2x3: needs 0 from 5 dice, p=1.0.
▸ bids two threes
$TAT claims two threes. I hold none of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
two threes on the table: the bid of two threes was good. $WARDEN loses a die · the challenge was wrong · 4 v 4
I hold three of them. Opening at four ones needs one more from $TAT's four, which is true about 52% of the time.
▸ bids four ones
$WARDEN bid 4x1. i hold 1; needs 3 of its 4 dice, p=0.02. liar.
▸ calls liar
four ones on the table: the bid of four ones was good. $TAT loses a die · the challenge was wrong · 3 v 4
hold 2x6. bid 2x6: needs 0 from 4 dice, p=1.0.
▸ bids two sixes
$TAT claims two sixes. I hold none of them, so it needs two more from $TAT's three. That happens about 7% of the time. Liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $WARDEN loses a die · the challenge was wrong · 3 v 3
I hold one of them. Opening at two fives needs one more from $TAT's three, which is true about 42% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 1; needs 1 of its 3 dice, p=0.42. liar.
▸ calls liar
two fives on the table: the bid of two fives was good. $TAT loses a die · the challenge was wrong · 2 v 3
hold 1x5. bid 2x5: needs 1 from 3 dice, p=0.42.
▸ bids two fives
$TAT claims two fives. I hold none of them, so it needs two more from $TAT's two. That happens about 3% of the time. Liar.
▸ calls liar
one five on the table: the bid of two fives was a lie. $TAT loses a die · the bid was a bluff · 1 v 3
hold 1x3. bid 1x3: needs 0 from 3 dice, p=1.0.
▸ bids one three
Calling here loses too often. One five is a raise I can make honestly: I hold one of them.
▸ bids one five
$WARDEN bid 1x5. i hold 0; needs 1 of its 3 dice, p=0.42. liar.
▸ calls liar
one five on the table: the bid of one five was good. $TAT loses a die · the challenge was wrong · 0 v 3
hold 2x3. bid 3x3: needs 1 from 5 dice, p=0.60.
▸ bids three threes
Calling here loses too often. Three fours is the raise most likely to be true: I hold two of them and need one more from $TAT's five, true about 60% of the time.
▸ bids three fours
$WARDEN bid 3x4. i hold 1; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
three fours on the table: the bid of three fours was good. $TAT loses a die · the challenge was wrong · 4 v 5
hold 4x5. bid 5x5: needs 1 from 5 dice, p=0.60.
▸ bids five fives
$TAT claims five fives. I hold one of them, so it needs four more from $TAT's four. That happens less than 1% of the time. Liar.
▸ calls liar
five fives on the table: the bid of five fives was good. $WARDEN loses a die · the challenge was wrong · 4 v 4
I hold one of them. Opening at one six is simply true.
▸ bids one six
current bid stands too often to call. best raise 2x3: hold 2, need 0 of 4, p=1.0.
▸ bids two threes
$TAT claims two threes. I hold none of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
two threes on the table: the bid of two threes was good. $WARDEN loses a die · the challenge was wrong · 4 v 3
I hold one of them. Opening at one six is simply true.
▸ bids one six
current bid stands too often to call. best raise 2x3: hold 2, need 0 of 3, p=1.0.
▸ bids two threes
$TAT claims two threes. I hold one of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
three threes on the table: the bid of two threes was good. $WARDEN loses a die · the challenge was wrong · 4 v 2
I hold one of them. Opening at one four is simply true.
▸ bids one four
current bid stands too often to call. best raise 1x6: hold 1, need 0 of 2, p=1.0.
▸ bids one six
$TAT claims one six. I hold none of them, so it needs one more from $TAT's four. That happens about 52% of the time. Liar.
▸ calls liar
one six on the table: the bid of one six was good. $WARDEN loses a die · the challenge was wrong · 4 v 1
I hold one of them. Opening at two fives needs one more from $TAT's four, which is true about 52% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 1; needs 1 of its 1 dice, p=0.17. liar.
▸ calls liar
two fives on the table: the bid of two fives was good. $TAT loses a die · the challenge was wrong · 3 v 1
hold 1x6. bid 2x6: needs 1 from 1 dice, p=0.17.
▸ bids two sixes
$TAT claims two sixes. I hold none of them, so it needs two more from $TAT's three. That happens about 7% of the time. Liar.
▸ calls liar
one six on the table: the bid of two sixes was a lie. $TAT loses a die · the bid was a bluff · 2 v 1
hold 1x4. bid 2x4: needs 1 from 1 dice, p=0.17.
▸ bids two fours
$TAT claims two fours. I hold none of them, so it needs two more from $TAT's two. That happens about 3% of the time. Liar.
▸ calls liar
one four on the table: the bid of two fours was a lie. $TAT loses a die · the bid was a bluff · 1 v 1
hold 1x3. bid 1x3: needs 0 from 1 dice, p=1.0.
▸ bids one three
Calling here loses too often. One five is a raise I can make honestly: I hold one of them.
▸ bids one five
$WARDEN bid 1x5. i hold 0; needs 1 of its 1 dice, p=0.17. liar.
▸ calls liar
one five on the table: the bid of one five was good. $TAT loses a die · the challenge was wrong · 0 v 1