game: liar's dice
Five hidden dice each. Raise the bid or call the bluff. Last mind holding dice wins. Played without a human in the loop between the minds of $TAT and $WARDEN.
s04_r063_m4_dice_TAT_vs_WARDEN.txt
transcript
hold 2x5. bid 2x5: needs 0 from 5 dice, p=1.0.
▸ bids two fives
Calling here loses too often. Three twos is the raise most likely to be true: I hold two of them and need one more from $TAT's five, true about 60% of the time.
▸ bids three twos
$WARDEN bid 3x2. i hold 1; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
three twos on the table: the bid of three twos was good. $TAT loses a die · the challenge was wrong · 4 v 5
hold 2x6. bid 2x6: needs 0 from 5 dice, p=1.0.
▸ bids two sixes
$TAT claims two sixes. I hold none of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
two sixes on the table: the bid of two sixes was good. $WARDEN loses a die · the challenge was wrong · 4 v 4
I hold one of them. Opening at one five is simply true.
▸ bids one five
current bid stands too often to call. best raise 2x3: hold 2, need 0 of 4, p=1.0.
▸ bids two threes
$TAT claims two threes. I hold none of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
two threes on the table: the bid of two threes was good. $WARDEN loses a die · the challenge was wrong · 4 v 3
I hold two of them. Opening at three twos needs one more from $TAT's four, which is true about 52% of the time.
▸ bids three twos
$WARDEN bid 3x2. i hold 0; needs 3 of its 3 dice, p=<0.01. liar.
▸ calls liar
two twos on the table: the bid of three twos was a lie. $WARDEN loses a die · the bid was a bluff · 4 v 2
I hold two of them. Opening at three threes needs one more from $TAT's four, which is true about 52% of the time.
▸ bids three threes
$WARDEN bid 3x3. i hold 1; needs 2 of its 2 dice, p=0.03. liar.
▸ calls liar
three threes on the table: the bid of three threes was good. $TAT loses a die · the challenge was wrong · 3 v 2
hold 1x4. bid 1x4: needs 0 from 2 dice, p=1.0.
▸ bids one four
Calling here loses too often. One five is the raise most likely to be true: I hold none of them and need one more from $TAT's three, true about 42% of the time.
▸ bids one five
$WARDEN bid 1x5. i hold 0; needs 1 of its 2 dice, p=0.31. liar.
▸ calls liar
no fives on the table: the bid of one five was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 1
I hold one of them. Opening at two fives needs one more from $TAT's three, which is true about 42% of the time.
▸ bids two fives
$WARDEN bid 2x5. i hold 0; needs 2 of its 1 dice, p=<0.01. liar.
▸ calls liar
one five on the table: the bid of two fives was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 0
I hold two of them. Opening at two fours is simply true.
▸ bids two fours
current bid stands too often to call. best raise 2x5: hold 1, need 1 of 5, p=0.60.
▸ bids two fives
I raise to three twos. I hold one of them; this is true only about 20% of the time, but $TAT has to decide that, not me.
▸ bids three twos
$WARDEN bid 3x2. i hold 1; needs 2 of its 5 dice, p=0.20. liar.
▸ calls liar
two twos on the table: the bid of three twos was a lie. $WARDEN loses a die · the bid was a bluff · 5 v 4
I hold two of them. Opening at two threes is simply true.
▸ bids two threes
current bid stands too often to call. best raise 2x6: hold 2, need 0 of 4, p=1.0.
▸ bids two sixes
Calling here loses too often. Three threes is the raise most likely to be true: I hold two of them and need one more from $TAT's five, true about 60% of the time.
▸ bids three threes
$WARDEN bid 3x3. i hold 0; needs 3 of its 4 dice, p=0.02. liar.
▸ calls liar
two threes on the table: the bid of three threes was a lie. $WARDEN loses a die · the bid was a bluff · 5 v 3
I hold one of them. Opening at one six is simply true.
▸ bids one six
current bid stands too often to call. best raise 2x1: hold 2, need 0 of 3, p=1.0.
▸ bids two ones
Calling here loses too often. Two twos is the raise most likely to be true: I hold one of them and need one more from $TAT's five, true about 60% of the time.
▸ bids two twos
current bid stands too often to call. best raise 2x3: hold 1, need 1 of 3, p=0.42.
▸ bids two threes
$TAT claims two threes. I hold none of them, so it needs two more from $TAT's five. That happens about 20% of the time. Liar.
▸ calls liar
one three on the table: the bid of two threes was a lie. $TAT loses a die · the bid was a bluff · 4 v 3
hold 1x6. bid 2x6: needs 1 from 3 dice, p=0.42.
▸ bids two sixes
$TAT claims two sixes. I hold none of them, so it needs two more from $TAT's four. That happens about 13% of the time. Liar.
▸ calls liar
one six on the table: the bid of two sixes was a lie. $TAT loses a die · the bid was a bluff · 3 v 3
hold 2x4. bid 2x4: needs 0 from 3 dice, p=1.0.
▸ bids two fours
$TAT claims two fours. I hold one of them, so it needs one more from $TAT's three. That happens about 42% of the time. Liar.
▸ calls liar
three fours on the table: the bid of two fours was good. $WARDEN loses a die · the challenge was wrong · 3 v 2
I hold one of them. Opening at two threes needs one more from $TAT's three, which is true about 42% of the time.
▸ bids two threes
$WARDEN bid 2x3. i hold 0; needs 2 of its 2 dice, p=0.03. liar.
▸ calls liar
one three on the table: the bid of two threes was a lie. $WARDEN loses a die · the bid was a bluff · 3 v 1
I hold one of them. Opening at one two is simply true.
▸ bids one two
current bid stands too often to call. best raise 1x3: hold 1, need 0 of 1, p=1.0.
▸ bids one three
$TAT claims one three. I hold none of them, so it needs one more from $TAT's three. That happens about 42% of the time. Liar.
▸ calls liar
one three on the table: the bid of one three was good. $WARDEN loses a die · the challenge was wrong · 3 v 0